The minimum amount of Endergenic Generators for a power-generating setup is 2.
Using 4 endergenic generators ...Duration: 17:40 Posted: May 21, 2019Maximum efficiency Endergenic Generator for 1.12.2! Note that the pearl There is also a small chance of losing the endergenic pearl in Holding mode regardless of RF left. i.e. The extra 3% in efficiency from the 1-1-16-4 isn't worth the extra hassle to setup and configure.
It is worth noting that due to the dependence on precise tick-by-tick timing, Endergenic power generation may not be suitable on multi-player servers. Rftools Endergenic Generator, Designed By Me!
I then reload my world and test it again without a single change and it is only generating 7-8k RF/t and is losing pearls like mad. This page was last modified on 19 May 2016, at 16:58.To discuss the topics on this wiki, you can visit our My Endergenic Generator designs.
No difference surprisingly, as long as chunk boundaries are not crossed. Thanks for the amazing mod!Is the entire setup in a single chunk? I believe the current idea is excellent, but unusable. The monitors are set to "pearl arrived" and breaking them and replacing fixes it.It'll work fine for quite a while but it seems that each day I have to break one to three of the 16 monitors.Thanks for that info. Another reload, works again.
If the internal RF storage of the generator reaches 0, the endergenic pearl is lost. In any case I have plans to make stability improvements to the entire endergenic powergen systemI would like to second the above observations, running RFtools 4.0.1n573. But still many people manage to make it work and are reporting having a lot of fun trying to get the mechanics to work right. after 58 (2*29) ticks, the timer in the top fires again.Like that, the loop works for 4-5 rounds, after that, the pearl is 1-2 ticks slower (or sometimes faster ...) "last pearl arrived at tick 9" / "last pearl arrived at tick 11". Throw an The challenge in Endergenic power generation is coordinate the signals required to charge and fire the pearls at the right time. Yesterday i was noticed fun fact, RFTools got it`s … My Endergenic Generator designs. The Current (1.7.10) Ender Generator uses Ender Pearls to produce 40RF/tick over 38 seconds for a total RF output of 30400 per Ender Pearl consumed. I have no explanation otherwiseMost iterations of the pearls go around for about 5-10 seconds before the random loss. I verified that it's within one chunk, too.yes the timings change from load to load. Bug..? How It Works . My setup is within a single chunk and is experiencing the same problems. A system that relies on strict and rapid redstone ticks should be capable of handling such precise signalling, and it appears as though they are currently not. It was written to help players get accustomed to generating power with The theory of Endergenic power generation is quite simple. (From here out I will refer to generators as Gen 1,2,3,4 with Gen 1 being the Injected generator)Pairing Gen 1 to Gen 2: Gen 1 fires to Gen 2, One probe read Gen 2 as not enough power to hold pearl.After the rebuild this test repeated the results, so I rebooted the server. For example these two setups (which fall entirely within their own chunks and have Identical settings for each sequencer Ender monitor and the timer) had the issue of one working immediately and the other not working at all until I exited and restarted the server. The maximum distance between generators is 4 ticks. Jan 12, 2018 . Replacing the sequencers solves the issue until the next server restart.Same here on 7.55/1.12.2 in the Exoria modpack. I downloaded Beyond about a week or two ago. I'm using the KortexKomplete mod pack. Once the Ender Pearl is injected into a generator using The minimum amount of Endergenic Generators for a power-generating setup is 2. I honestly believe that endergenic generators are the most underappreciated power generation method, and the complexity should remain, but uncontrollable and crippling inconsistencies will only further deter people from using it.Sorry for the block of text, I wanted to be as thorough in my reported observations as possible because I have no way of critiquing code or solving the problem in any other sort of manner. I only did this twice, but I couldn't see any changes.Honestly, I have no good suggestions either. Distance between generators is measured in ticks and is announced in chat automatically after a player connect…
This can be used to calculate the perfect timing for "Charging" mode pulses. I watched one go for almost 30 seconds.In the picture the failing generator was in the setup on the left at the top of the diamond, the first generator to get the toss after the injection, while I was tinkering around I decoupled the generators and paired them one at a time. So the endergenic, coal generator and powercells will be moved here. Basically, Minecraft tick timing is very unpredictable in newer versions and the generator may ...Duration: 15:57 Posted: Oct 13, 2017Endergenic Power Generation - Official Feed The Beast WikiStart by crafting the following items: 4 x Endergenic Generator.
If the generators were running on their own "private ticking", as in RFTools would control all the timings entirely, it would make sure the system is consistent even in all kinds of weird Minecraft behaviors. The 4 tick distance is constant.Also if you keep a chunk constant after building a generator (i.e. That way it does not depend on unreliable factors and can be infinitely precise (and is very server-friendly as a nice side effect).Emitting pearls only on even ticks and recieving them only on uneven ones would resolve the problem, but slow down everything by a factor of 2.Alternatively, every time a generator received a pearl, its update method could be called again - as long as the order or the update() calls doesn't impact the logic, everything should work fine.Is it possible to change the timing margin for error so that when dealing with errant systems/issues that we are able to "tweak" a little bit better by changing the numbs on charge time etc.Successfully merging a pull request may close this issue.
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