In a sleepy mountain village, the main sawmill has caught fire.
The shaded overhang within this area acts as a great piece of cover between the farm and the Main Road, which is useful for taking out over-aggressive hostiles.In Headquarters or Hardpoint, this may be where attackers will want to flank the enemy if the objective lands west of here next to the Sawmill.This dirt path runs along the Sawmill’s north side from the Butchers to the Upper Trail and begins the north lane of the map that is defined by a few good unobstructed sightlines.Here, you must use the natural cover to your advantage, as the rocks are dense enough to stonewall bullets (literally). Although the views from here over the map’s middle lane are great, it’s best to have an exit strategy if you travel into here to pick off a few enemies.The second half of the map’s north trail finishes the dirt path with some more rocky outcrops, along with a small shack that provides some decent cover from the elements and enemy players.That shack is great for catching Operators trying to sneak into the Sawmill through the side entrance, or counter people on top of its roof. Also, you could use the Awning to jump over to the Storage Awning, which is a quick hop over a wall away.This small building adjacent to the Sawmill is where excess wood is shelved until it is delivered, with a large vehicle blocking entrance into the building itself.The area underneath the awning provides decent (but not perfect) coverage from aerial Killstreaks. Here, its villagers lived simple lives, working and shopping at the local butchery, an organic veggie farm, and the beekeeper’s area. The map comprises 22 distinct zones: 1.
If you are defending this area, watch for CQB Operators coming from the west or the Sawmill and for mid-range weapon users that are around or on top of the Storage building.The Main Road also serves as a Domination flag location, which is considered the Coalition’s “spawn flag.”The Sawmill’s back porch not only has a set of double doors leading into the Sawmill, but also a big, easily accessible roof space.This can allow for alternative entry into the Sawmill, putting an Operator on a wooden catwalk to the zone’s main overlook point. It’s best to use all of the road to counter over aggressive enemies, or duck straight into the Carpenters Shack or Cemetery for cover.Outside of being a spawn area and spawn objective location, Ye Old Cemetery Road is mainly just a path to each of map’s three main lanes.© 2020 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY BLACK OPS, GUITAR HERO, GH, SKYLANDERS, SKYLANDERS SUPERCHARGERS, SWAP FORCE, PORTAL OF POWER, LIGHTCORE are trademarks of Activision Publishing, Inc. All rights reserved. Use the time when your enemy is reloading to pop back up over the rocks and counter them, and don’t stick around here for too long, or else you’re asking for a hostile Killstreak or JOKR missile.In Hardpoint and Headquarters, the big rock between the Lower and Upper Trail is an objective location. Posted by 4 months ago. The second floor was an inn for weary travelers looking to stop before pressing forward on their journey.Now, the first floor is a key point where a Hardpoint or Headquarter can pop up, and the upper level is where snipers can look out onto the South lane or out into the Alley and Cemetery.For fighting on the first level, it’s best to bring a shotgun, SMG, or any other weapon that excel in close-quarters, as the term “cozy” is the best way to describe these rooms. Map Zones Overview. Su Call of Duty Modern Warfare abbiamo preparato per oggi una guida sulla mappa della segheria Hovec nella terza stagione. Cos'è la mappa Call of Duty Modern Warfare Hovec Sawmill. If you are hunting for longshots and mounted kills, look to a stack of plywood and a small shed right near the entrance to the alley, and aim towards the Sawmill. Also, although it’s good to let a warm spring breeze in, keeping those double doors shut helps prevent any long-range weapon users from shooting through the front entrance and knocking out any defenders inside.Right down the middle lane is Mid Field, a dirt road leading up to the Sawmill from the Alley and Beekeepers’ zones.Because of how relatively unobstructed this area is, be cautious when roaming through it, as you may be asking to get picked off by an enemy sniper.
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